Thursday, 7 December 2017

Saga of the Goblin Horde: Print your own book

Now that the proofs for Saga of the Goblin Horde have been ordered, received, and checked (photos here), I feel comfortable releasing the print-ready files into the wild for others to use. You can download them from here:

Hardcover

Softcover
You will need a front and back cover, and one of the PDFs, depending on whether you want your book to be in color or black and white. It should go without saying (but I'll state it anyway): if you want to print a hardcover PDF, you must use the hardcover covers, and if you want to print a softcover PDF, you must use the softcover covers. Don't mix them.

In case you're wondering why I use RGB instead of CMYK for the color PDFs, the answer is that Lulu prefers RGB, and the CMYK versions are really big (which can cause problems with the Lulu preparation process). Rather than confuse people with even more PDFs, I decided to stick with one color option.


Printing Saga of the Goblin Horde

Go to lulu.com and create an account, then move your mouse over "Create", and select "Print Book" from the pull-down menu.


Choose the format you want to print: standard paperback, premium paperback, or professional hardcover. There's a video here which compares the standard and premium, however if you want a cheaper option, my personal suggestion would be premium black and white rather than standard color.


You will need to set the paper size to "US Letter". If that option isn't listed under the format, scroll down to the bottom of the page to view all the available sizes.


You can also set the binding, and choose between color and black and white. Be aware that not all combinations are permitted, so if you select one option it may disable something else. Once you've set everything, scroll back up and set the number of pages to 114.


Scroll up and down and double-check that you've got the right format, page size, binding and interior print. Once again, some combinations are not permitted, and different bindings and paper have different minimum and maximum page counts. If everything is correct, click "Make this book".


Set the title and author, and—this is very important—make sure you select "Make available only to me". Otherwise you'll start selling my book, which you're not allowed to do (otherwise I'd be doing it myself!). Click "Save & Continue" to proceed.


Click "Choose File", select the appropriate PDF, and then click "Upload".


Once it's finished uploading, click "Make Print-Ready File". If this fails, just try again, sometimes it can take a few attempts.


You now have the option of downloading and reviewing the PDF. Make sure you do this, even if it's just to take a quick skim through the pages. In particular, if you've uploaded the wrong file you probably won't have any bleed, which means your page will look like this:


See the white border around the page? That will appear on the printed book as well. You do not want that, it looks rubbish. If you selected the correct PDF there will be no white border:


No white border means the background will cover the entire page. Once you've confirmed that the PDF looks good, click "Save & Continue" and set up the cover.


Select "Themes" and "ImageOnly" so that Lulu doesn't try to print text across the cover. Then on the right hand side of the screen, press the orange "Add Images" button, click "Upload your images", then once you've uploaded you can drag them (from the right) and drop them (over the black images in the center with the camera icons). If you hover over the image it'll tell you the file name, the back cover should go on the left (the one with the barcode) and the front cover on the right.

You can also change the text on the spine by clicking on it, as well as the font and color. I experimented with different colors, but in the end found white looked the best. If you'd prefer to have nothing on the spine, you can simply delete the text.

Once you're done, click "Preview & Make Print-Ready Cover" (in the bottom right corner).


The preview always looks like that for me, it's not particularly useful. But if you click "Make Print-Ready Cover" and download it, you can double-check that it looks like this:


Make sure the back cover is on the left, the front cover on the right, and that the spine contains the correct text without spelling mistakes. Once you're done, click "Save & Continue".


You can now review the project. Once again, please double check that you've set it to "Private Access". You have permission to print the PDF for personal use, but you're not allowed to sell it.

I recommend downloading both the interior and cover files, to double check that they're correct. Once you're happy with it, click "Save & Finish". You can then click "Order a Proof Copy", or click "My Projects" from the front page of Lulu followed by "View/Buy".

Pricing

At the time of writing this, the cost of printing the PDFs is as follows:

Standard B&W softcover: £3.51 / $2.97 / €4.76
Standard color softcover: £5.56 / $7.62 / (N/A)
Premium B&W softcover: £4.38 / $4.82 / €6.85
Premium color softcover: £19.94 / $22.74 / €23.28
Premium B&W hardcover: £13.38 / $14.07 / €11.08
Premium color hardcover: £28.70 / $32.74 / €23.74

Shipping is added on top of that, of course. Lulu is not cheap. However they always have lots of special offers such as a percentage discount on the book, buy three get one free, free shipping, etc. I picked up my hardcover with a 30% discount for Black Friday (and then discovered there was a 40% discount on Cyber Monday, d'oh).

You can only use one discount code per purchase, but you should always use one (if you can't find one you like, try closing your connection with something in your basket, and they will usually email you a code to try and encourage you to complete the purchase!)


Printing other PDFs

The solution I've described here can in theory be used to print other PDFs as well, however Lulu cannot print PDFs that contain transparent images, and I'm not sure if it supports version 1.5 (which is what I usually use). In fact, my print-ready PDFs were deliberately generated with version 1.3 in order to remove any transparencies.

You'll also find PDFs designed for the screen usually have a lower resolution to keep their file size down (I typically go with 150 DPI), while those intended for printing are usually 300 DPI.

PDFs designed for the screen also lack a bleed area (meaning the pages will probably have a white border when printed), they may not have sufficient space for the gutter (the text may be very close to the spine), and the cover will be part of the PDF (meaning that the first page after the front cover will be another picture of the front cover).

That doesn't mean the results will be bad, but they won't be as good as they are when using a PDF that's been specifically designed for printing. I will describe how to configure a print-ready PDF in a future blog post.

Wednesday, 6 December 2017

Lulu: Print on Demand

Last month I ordered a softcover copy of Saga of the Goblin Horde from Lulu. Despite a few minor issues, I was very pleased with it (you can see the photos of it here). After resolving the issues with the PDF, I decided to order a hardcover, and today it finally arrived.


Overall the book looks really good, it feels solid, the paper is thick, and the colors have come out well. Once again there are some minor issues (described below), but in general I'm very happy with it.


I added a black border within the bleed area around the outside of the cover, as I didn't want to lose any of the picture, and the edges already fade into black. A wraparound cover with bleed would have been much nicer, obviously, but I still think it looks pretty good.


The name of the book is not quite aligned with the author name.


One of the corners was a bit scrunched up. The book was securely packed, but the box had clearly been treated quite roughly, so perhaps this was an issue with UPS.


It seems that if the numbers of pages isn't divisible by four, Lulu will add blank pages at the end. I guess I could have added some extra artwork, but that would have pushed the price up - and there would still be at least one blank page at the front and back because of the binding. So really, it's just one extra blank page at the end.


Lulu's hardcovers are 10.75" by 8.25" (rather than the usual 11" by 8.5"), so I had to prepare a separate PDF for the hardcover. The text is quite close to the gutter, but I don't think it's too bad. It's certainly readable.


The resized map looks good (the map in the previous softcover had some of the text labels chopped off, so this time I moved everything in from the edges).


I discovered with the softcover that I can't print transparent images. I worked around the issue by creating separate page backgrounds for the hot air balloon (pictured above) and the arcane gauntlet, instead of drawing a transparent image over the standard page background.

Friday, 1 December 2017

Using DriveThruRPG: One Month On

Last month I started offering Saga of the Goblin Horde through DriveThruRPG, as a way to build up interest in the setting, and establish a captive audience for my future publications. I thought it would be interesting to take a look at what sort of reception it's received after the first month.

I uploaded the main Saga of the Goblin Horde setting book on 3rd November, and it went live on 6th November. I then uploaded Bone of Contention and Worm Food on the 8th, Root of the Problem on the 10th, the Archetypes on the 15th, Cold Spell on the 19th, Hot Water on the 21st, Egg Hunt on the 26th, and Can of Wyrms on the 28th. You can see the download numbers for November here:


It's worth noting Cold Spell was a new One Sheet I hadn't previously released, and I promoted it on Facebook, G+, Twitter, and the Pinnacle forums. The other PDFs had previously been available on my website, and I wasn't sure how many people didn't bother re-downloading them because they already had an earlier version, but from looking at the download figures for Cold Spell, it seems to be fairly comparable with the other One Sheets.

DriveThruRPG promoted the setting book and the archetypes as "Free Product of the Week" in two of their newsletters, and that definitely boosted the downloads for those two products.

The main setting book has 14 ratings (12 five-star and 2 four-star) and 8 written reviews (or 9, if you include the one someone wrote in the discussions section). None of the other products have any ratings or reviews.

In total I've attracted 1768 unique customers in the first month, of whom 1457 have consented to be emailed. I don't know how this compares to anyone else, or how many people are actually interested in the setting (as opposed to just downloading it because it's free), but I feel it's a good start.

Even though I'm not selling anything, I still receive 20 Publisher Promotion Points (PPP) per month, which I'm saving up to promote future products. I regret not signing up for a publisher account earlier; if I'd used DriveThruRPG from the start I'd have earned hundreds of PPP by now!

Thursday, 23 November 2017

Saga of the Goblin Horde: Latest News

My blog has been rather quiet lately, as I'm pretty busy with real life things (such as moving). But there is still stuff going on with Saga of the Goblin Horde, so I thought I'd give a quick update.

Grim Review

Florian Krell of Grim Perspectives recently recorded and uploaded a review of Saga of the Goblin Horde, taking a deeper look at the setting. It's an excellent video, and well worth checking out:


Wild Die Podcast

The guys on the The Wild Die Podcast recently discussed their favorite settings, and Saga of the Goblin Horde got a few mentions and a lot of love. Thanks guys, the goblins love you too ;)

DriveThruRPG Transition

I've been gradually uploading my PDFs to DriveThruRPG. This is taking a while, as I'm giving each PDF another proofread before uploading it. But distributing through DriveThruRPG gives me a lot more information about my fanbase, and also allows me to email them directly, which is going to be very handy for promoting my newer stuff.

I'd also like to thank everyone who wrote a review for the setting book, I really appreciate the support! The reviews provide exposure, and help entice more people into downloading the setting.

DriveThruRPG promoted us as "Free Product of the Week"
New One Sheets

I recently released another One Sheet called Cold Spell, and this one is only available on DriveThruRPG, so hopefully it'll give me a better idea of how many people are downloading my stuff. My other PDFs were all originally available from my site, and I know a lot of people don't bother grabbing updates.

Next month I'll also be releasing Season's Beatings, another Christmas-themed One Sheet.

Print-on-Demand

My physical copy of the setting book finally arrived in the post, and it looks great, but there were a few issues I had to address. I also still need to decide how to handle the gutter (and the smaller page size for the Lulu hardcover), but I'll try to sort that out soon, so that I can offer the print-ready PDFs to anyone else who wants to use them.


Setting Book

I noticed (and corrected) a couple of very minor issues with the setting book while working on the print-ready version. I'll release an update when I get the chance, but would like to give it another proofread first, in case I've missed anything else.

Swift d12

I'd hoped to get back to Swift d12 as soon as the Savage Worlds version was released, but I hadn't counted on the high demand for a print version of the setting book. Print-on-demand is something I would have needed to look into sooner or later anyway, and the lessons I learn now will save me time later, so it's a worthwhile investment.

However I have been putting together a list of things I need to update for the next version of the Swift d12 Quick Start, and I plan to get to work on those soon. I'm revising the initiative system again, and have some detailed notes about the new magic system, but other than that the revisions will mostly focus on clarifying the existing rules and adding some examples.

Tuesday, 7 November 2017

Building a fanbase on DriveThruRPG

Last year I started looking for alternative places to host my Savage Worlds PDFs. My work was becoming increasingly popular, my library of fan products kept growing, and my newer releases were far bigger than my older ones (due to their higher resolution artwork). The downloads were starting to become a significant drain on my bandwidth.

So I asked Pinnacle if I could release fan products on DriveThruRPG/RPGNow, as long as they were all completely free. Danny James Walsh (the Savage Worlds Licensee Manager) replied on the forums that "As long as you're using the Fan licence (and its terms), then you can distribute it for free wherever you like". In fact if you look on DriveThruRPG/RPGNow, you'll see that several other people are now offering fan licensed products there!

However it was mentioned by Ndreare in the same thread that, based on a conversation from a few years earlier, OneBookShelf (who own DriveThruRPG and RPGNow) expected publishers to sell at least one product before distributing free content. Private discussions with fellow game designers seemed to suggest that, while this might no longer be a strict requirement, it was still encouraged.

But around the same time, I discovered Google Drive. As I had no plans to sell anything in the near future, it just seemed easier to use Google Drive for hosting my PDFs. However in retrospect, I think that was a bad idea, at least for Saga of the Goblin Horde.

The Blackwood: Doing it Right

Eli Kurtz ran a successful Kickstarter for his awesome setting, The Blackwood. But he didn't come out nowhere - he first established himself by releasing a few One Sheets and some archetypes on OneBookShelf under the fan license. This meant that when his Kickstarter was ready to launch, he already had a captive audience; he knew how many people had downloaded the freebies, and he was able to email them the latest news.

Me Too!

While browsing DriveThruRPG recently, I came across Stargazer Games (of Warrior, Rogue & Mage fame) and noticed that all of their products are free. So I decided to bite the bullet and email OneBookShelf, explaining that I plan to sell products for my own roleplaying system in the future, once it's ready for publication, but first I hope to build up an audience for Saga of the Goblin Horde by offering the free Savage Worlds version of the setting.

A OneBookShelf representative replied and said I was welcome to release free products. He said that quite a few other publishers use the same approach to build up a fanbase (and that some end up only releasing a few free products and leave it at that), so I went ahead and signed up as Zadmar Games!

Registering for a publisher account was as simple as clicking a button and filling in a few details. I was then presented with a short video that gave an overview of my options, and links to various pages I could read for help. It all seemed pretty straightforward, so I went ahead and uploaded the Saga of the Goblin Horde setting book.

As my account is still unverified, I have to wait for my uploads to be approved, and I don't have access to all the publication tools. But the process is still pretty quick and painless, so I'm planning to upload the other PDFs when I get the chance (although I will give each another round of proofreading first).

You Too?

If you're planning to self-publish your setting, DriveThruRPG seems to be a very good place to do it, and I think Eli's approach with The Blackwood is a great way to build up an audience while applying to Pinnacle for a publication license (this is the approach I now recommend to other people).

If you're not able to get a license, you could always split up your setting like Drakonheim, which offers both a system-agnostic setting book and a Savage Worlds companion (Sneak Attack Press is obviously a licensee, but if they weren't they could still have offered the companion under the fan license, while selling the setting book). Or you could follow the approach I'm taking, offering the setting for free under the Savage Worlds fan license, and then converting it over to another system for commercialization.

But regardless of the route you take, I think it's well worth getting to grips with the DriveThruRPG publication tools beforehand, and establishing a fanbase early on. Then when you're finally ready to go live, you should already have a captive audience who are interested in your products, and the means to easily reach out to them.

Tuesday, 24 October 2017

Setting Design: Post-Mortem and Lessons Learned

It took nearly two years to take Saga of the Goblin Horde from initial concept to finished product, and I've documented my learning experiences in a series of 20 blog posts about Designing your Own Savage Worlds Setting.

Now that the setting has been finished and released, I thought it would be a good time to take a look back over the project while it's still fresh in my mind, to see how far I deviated from my original goals, to consider what worked well and what didn't, and to think about what I would do differently next time.

Chapter Structure

The general structure of the book remained pretty much unchanged throughout the process, but the size of the chapters changed quite a bit. You can see my original guidelines here, an overview of the status after the first eight months here, and another overview after a further six months here.

In particular, I think it's interesting to look at the chapters I initially considered complete, but which I later revisited as other parts of the setting evolved.

Introduction

The original goal for the first chapter was 1500-4000 words, I initially considered this complete at 1619 words, but eventually expanded it to 2730 words. Although I wanted the introduction to be fairly concise, I felt the initial version just didn't provide enough detail to really delve into the setting.

Characters

The original goal was 4000-6000 words, I initially considered this chapter to be complete at 5468 words, but I eventually expanded it to 7827 words. With the initial version I deliberately limited the number of new Edges and Hindrances, but that meant leaving out a lot of cool abilities that I felt added flavor to the setting, so in the end I changed my mind - my guidelines weren't supposed to be a straightjacket, after all!

Equipment

The original goal was 1000-4000 words, and I ended up with 2750 words. At one point I dropped the knick-knack table, planning to move it into the Campaign Deck - but I eventually lost interest in creating a Campaign Deck, and restored the knick-knack table.

Setting Rules

The original goal was 1000-4000 words, but I initially kept this chapter very small, and actually considered it complete at 480 words. I later expanded it to 1066 words, and eventually to 2299 words, as playtesting revealed the need for additional setting rules.

Gods and Magic

The original goal was anything from 0 to 10000 words, although I initially expected it to be around 1000-1500 words. I ended up with just 879 words, as I didn't need any new powers or Arcane Backgrounds.

Gazetteer

The original goal for this chapter was 15000-25000 words of setting information, but I decided to turn it into a short gazetteer (like in 50 Fathoms) instead, and aimed for 2000-2500 words. The chapter ended up at 2158 words, and covered everything I wanted.

Game Master's Secrets

My original guidelines didn't specify a word count for this chapter, but I initially estimated there would be around 1500 words. This was eventually expanded to 2308 words, in order to explain the various mysteries I'd hinted at throughout the setting.

Adventures

My original guidelines specified 3000-6000 words, but that didn't include a Plot Point Campaign (which is something I wanted to have), and so my initial goal was around 15000-25000 words. I eventually decided to drop the Savage Tales, but this chapter still ended up reaching 17827 words (including the adventure generator, which I restored after deciding to scrap the Campaign Deck, and 16 adventure seeds).

Bestiary

The original goal was around 5000-10000 words, although I initially expected to be at the lower end of that range. The bestiary grew quite large though, reaching 13973 words.

Summary

My original guidelines for a setting book suggested 45000-50000 words (90-100 pages). The initial concept for Saga of the Goblin Horde was a mini setting of around 60 pages, but I soon revised that figure to 70-100 pages, and later to 95-100 pages.

In fact the final document ended up reaching 118 pages, however if you ignore the cover, credits and ambush/forest cards, the total number comes down to 107 pages, or 52751 words (which is about the same size as most of Pinnacle's newer setting books).

It's also worth noting that I added two pages of artwork as well as the surname and knick-knack generators in order to balance out the chapters, so that each chapter starts on the right hand page. So overall I'd say I came pretty close to my original guidelines.

Lessons Learned

Designing my own setting was a very much a learning experience, and came with its own barriers and pitfalls. Here are some of the lessons that I learned along the way.

Consider your Page Size

I started using US letter size for my PDFs years ago, as most Savages seem to be based in the US, and I figured it would be more convenient for them to print. I stuck with it because there didn't seem any reason to change, because it allowed me to use the same template I'd created for my One Sheets (which are intended for home printing), and because most of the full-page stock art I'd purchased was that size. It's not as convenient for me (Europe uses A4), but I rarely print things anyway.

However now that I've started looking into print-on-demand services, I've found myself running into some issues. Very few printing companies over this side of the pond offer US letter size, and if I'm going to use a physical book I'd actually prefer something smaller. If I'd gone with A4 I could have easily printed it as an A5 book, but I don't have that option with US letter. I did try resizing the PDF to A4, but the text ended up too close to the edges, and there was a big ugly margin at the top and bottom. Redoing the layout properly would be a massive undertaking though.

Consider your Image Sizes

I made the mistake of commissioning my cover and map at US letter size, and they don't look good if the proportions are changed (this was a major oversight for the map, as I later discovered that DTRPG offer 12x18" print-on-demand poster maps). I also didn't think to ask for bleed, and the cover has some nice details right up to the edges.

In future I would certainly ask for the cover to be a little larger than necessary, and would order maps large enough to be printed at DTRPG poster size, but without important detail around the edges, so that it could also be cropped for different page sizes.

I might even consider going with a 6x9" book size next time, as it's a nice size in the hand, and would have the same proportions as the 12x18" poster map (so the book could contain a smaller version of the map).

Covers are Cool

Despite my issues with the size, I'm really pleased with the cover. I've mentioned in the past that I consider the cover the most important piece of artwork, and I think the cover for Saga of the Goblin Horde really captures the feel of the setting, it was definitely a worthwhile investment.

I'm particularly pleased that I ordered the goblin as a separate image, as that allowed me to use the goblin for custom chapter headers, and also use the cover with different illustrations for other books (such as the archetypes).

I wish I'd ordered a custom spine as well though, that would have been awesome for print-on-demand! Or better still, a wraparound cover instead of a separate front and back.

Start Small and Drip-Feed

Creating an entire setting is a pretty big task, particularly if you're working alone, and it can be overwhelming when you first get started. There's also the risk that nobody else will be interested in the setting - and if that's the case, it's better to find out sooner rather than later.

I found the best way to test the waters is to start with something small, like a One Sheet adventure. If it's well received, release a few more adventures, along with some character archetypes. This allows you to incorporate feedback into the setting while you're still designing it, and also helps build up interest by keeping the setting in the public eye. And of course, once the setting is finished, you'll already have a selection of adventures and characters for people to use in their games.

The approach I used for Saga of the Goblin Horde was to release one character archetype per month, until I'd finished all 15. I also released 9 One Sheet adventures, some of them seasonal (Christmas, Halloween and Easter), and others more generic.

Retroactive World Building

Saga of the Goblin Horde started with a One Sheet, and I expanded it from there with more One Sheets and a growing selection of archetypes. It was an effective approach, allowing me to start out small and gradually flesh out the world and setting - but I ran into trouble when I started creating the map of the goblin territory, because I had to retroactively fit all the adventures and archetypes into it. I actually needed to go back and revise some of my older adventures and archetypes, after I created the map.

I think next time I'll create at least a rough outline of the map in advance, and make sure that I update it as I'm writing the adventures, to ensure they remain consistent with each other.

Playtesting is Essential

I've played and run Savage Worlds for a long time, I've reversed engineered and analyzed the mechanics, I've done a lot of number-crunching, and I've written numerous posts, tools and PDFs to help other game designers better understand the system. But I still needed to playtest (and so do you)!

Even though I was confident about the mechanics of my Edges, Hindrances and setting rules, I still needed to playtest to get a feel for how well they worked together. The playtesting also revealed the need for certain setting rules, such as Meat Shield (needed due to the large number of combatants), Quick Skirmish, and Shenanigans.

Layout Comes Last

I normally finish my documents before I start doing the layout work, otherwise even a small change can add a lot of additional effort. However the submission process for Savage Worlds licensee applicants requires the use of representative art, trade dress, and layout, so I transferred my document to Scribus at a fairly early phase, and continued to update it directly in Scribus while I waited for an response. That took ten weeks. By that point I couldn't be bothered to transfer everything back, so I just carried on working in Scribus.

Working in Scribus was a pain in the neck, and I definitely won't do that again. In future I will stick with Open Office until the document is finished and has been through proofreading, and only then will I transfer it to Scribus for the layout.

Networking is Vital

I didn't really start networking with Savage Worlds licensees until I got into freelancing, but over the last year or so I've starting making connections with a lot more game designers, and it's proven extremely beneficial - not just for getting advice and bouncing ideas around, but also for promotion and marketing (something I'm not very good at myself).

Read Books

One of the reasons Saga of the Goblin Horde took so long was that I was learning design skills at the same time (often using side projects to experiment). I spent months blundering through the layout work on my own before Eric Simon recommended reading the Non-Designer's Design Book, and I wish I'd known about it earlier, as it would have saved me a lot of time and effort.

Know your Limits

Most people are better at some things that others, and very few people can do everything. My specialty is game mechanics, but I've also written quite a few adventures, and of course I taught myself how to do layout work. But when it comes to artwork, I'm a lost cause. I wasted a lot of time trying to draw my own maps, instead of hiring a professional (which I eventually did). I'm all in favor of learning new skills, but at some point you have to cut your losses and move on.

Artwork is Addictive

I got a bit carried away with all the stock art when I was working on Saga of the Goblin Horde, I bought a lot more than I needed, often purchasing on a whim. Eventually I learned to discipline myself, adding things to my wishlist for future reference if they took my fancy, and only buying art if I was sure I needed it.

Although I only had three private commissions, they gave me the same addictive feeling, and I've seen other setting designers fall into the same trap - ordering more and more artwork, before they've even got a product for it! This is a dangerous trap to fall into, particularly if you can't afford to write off the cost of the artwork. You might never finish your setting book, or you might not be able to license it. Even if you do manage to commercialize your setting, you might not make enough sales to recoup your costs. I suspect this risk is one of the big reasons why so many people use Kickstarter to fund their artwork, as it ensures they will at least break even.

Summary

Saga of the Goblin Horde has been an interesting project, and it's had its ups and downs, but I feel I've learned a lot, and it's certainly given me a much greater appreciation for the amount of effort that goes into designing a setting. I also feel more confident in my design skills now, and I already have several new projects planned.

Of course there's always more to learn. I'm currently experimenting with print-on-demand services, as I'd like a physical copy of my book! I'll leave that subject for a future post though.

Thursday, 19 October 2017

Saga of the Goblin Horde: Updated

I've updated the Saga of the Goblin Horde setting book and player's guide to incorporate errata and feedback. Most of the changes were minor things (such as extraneous spaces, a couple of spelling mistakes I'd missed previously, etc), but there were a couple of glaring omissions - I'd forgotten to include stats for the swamp rats, and the player's guide didn't include stats for the gang members. I also realized that I'd never made it clear how to handle gang members outside of combat.

So I've expanded the "Like a Boss" setting rule (page 31) to fill the entire page, it now provides some guidelines for gang members as well as the two missing statblocks. The "Meat Shield" and "Might Makes Right" setting rules have been moved to the next page.

The latest versions are available here: Setting Book, Player's Guide.

EDIT: The setting book is now listed on DriveThruRPG, I've updated the link accordingly.