Friday, 23 June 2017

Worm Food: One Sheet

Last night, Manuel Sambs of Veiled Fury Entertainment ran a brand new Saga of the Goblin Horde adventure for Harrison Hunt and Nikk Lambley of the TableTop Twats Podcast. It was the second Actual Play to be recorded (the first being Eric Lamoureux's awesome 6 Heads for the Head Honcho), and it was hilarious, well worth watching! You can see it here.

The original Worm Food adventure was designed to take place at the same time as Head Hunters (and Manuel also ran it that way, with references to the Head Hunters Plot Point episode), however I wanted a One Sheet that could easily be inserted anywhere in the campaign, so I adjusted the introduction to make it a bit more generic.

You can grab the One Sheet here: Worm Food for Savage Worlds.


In case anyone is wondering, the name of the rabbitfolk leader is a reference to both Bambi and Dune, and the premise of the adventure was inspired by an Oglaf comic strip (very NSFW, so I'm not linking to it, but I strongly recommend checking out Oglaf if you're not easily offended).

If you're interested in following the progress of Saga of the Goblin Horde, don't forget to sign up to the official Facebook group.

Saga of the Goblin Horde Actual Play


Last night, Manuel Sambs of Veiled Fury Entertainment ran a Savage Worlds Actual Play, starring Harrison Hunt and Nikk Lambley of the TableTop Twats Podcast. The live stream had the end chopped off, but the full recording has now been uploaded to YouTube, and it's hilarious! Check it out:


Monday, 19 June 2017

Coming Soon: Saga of the Goblin Horde Actual Play on Twitch

This Thursday at 7pm GMT (3pm EST), Veiled Fury Entertainment will be running a Savage Worlds Actual Play, live on Twitch. Starring the infamous hosts of the TableTop Twats Podcast, this promises to be an epic tale filled with massive monsters, greased-up goblins, casual cannibalism, and wily wabbitfolk!

They've come all the way from Hightree Ridge, enticed by the promise of fame, glory, and as many humans as they can eat. Meet Hammy Groingazer and Niklam Hammerface, the brutal borderland brothers, known among the tribes as the Treetop Twits!

Watch with delight as they attempt the most insanely dangerous stunt they've ever undertaken. Laugh at their expense as they become...

Worm Food: An appropriately hard mission for a couple of inappropriately hard goblins.

Veiled Fury Entertainment will also be releasing the adventure at the end of the show, so if you fancy adding another Saga of the Goblin Horde One Sheet to your collection, make sure you tune in!

Monday, 12 June 2017

Saga of the Goblin Horde: Updated Quick Start

Earlier this month I released some Quick Start rules for the Swift d12 version of Saga of the Goblin Horde, which covered the game rules and character creation. The problem is it was mostly crunch, so anyone wishing to use the setting still needed to reference the Savage Worlds version of the player's guide. It also made the PDF feel pretty dry.

So I decided to sandwich the crunch between the introduction and the gazetteer. Then for good measure, I added Dungeon Squat to the end as an introductory adventure, and included six of the archetypes as pregenerated characters.

The end result is a standalone Quick Start book that contains everything you need to introduce the Saga of the Goblin Horde setting and run a play test using the Swift d12 system.

Get it here: Saga of the Goblin Horde Quick Start

If you're interested in following the progress of the Saga of the Goblin Horde setting, there's Facebook group for it here. If you're more interested in the Swift d12 system, there's a Google+ community for it here.

Saturday, 3 June 2017

Saga of the Goblin Horde: Swift d12 Quick Start Rules

Last month I threw together a streamlined "Lite" edition of the Swift d12 system, which reduced the full rules down to around 10% of their original size (!). After some consideration I decided that I rather like the simplified solution, at least in the short term - it's tighter, dropping and/or merging many of the bulkier and unfinished sections, and it's simpler and easier to understand, but it still retains the same general feel.

Saga of the Goblin Horde was always intended to be a fairly small setting, and I think it would be better served by a smaller set of rules. That certainly doesn't mean I'm throwing the full Swift d12 system away, I could easily see an expanded ruleset being a better fit for some of the other settings I have planned in the future. But I won't ever reach that point if I can't convince people to try out my system, and I think a lighter set of rules will be a much easier sell.

So, going back to the streamlined version, I decided to polish it and expand it into a set of quickstart rules, which you can download here:


There are 5 pages of rules, and 1 page of character creation, followed by 3 pages of Flaws and 2 pages of Feats. It might seem a bit odd to have so many Feats and Flaws, but they're an essential part of creating interesting characters, and without them the character creation rules felt wishy-washy and uninspiring.

I'm still trying to decide how best to deal with equipment. Right now weapons and armor just get a brief overview, as the plan is to cover them in more detail in a separate chapter. But for the quickstart rules, perhaps one extra page for gear would be appropriate.

Saturday, 27 May 2017

Blackwood: Only a couple of days left to back the Kickstarter!


There are only a couple of days left on the Blackwood Kickstarter, so if you've not backed it yet, what are you waiting for? If you're on the fence, you can download the free Year in the Blackwood bundle, which contains a setting primer, 6 pregenerated characters, and 4 One Sheet adventures - easily enough to get a feel for the setting, and run a few adventures for your group. Backers also get immediate access to the working draft of the setting.

The Blackwood is a fantasy setting that might best be described as the Brothers Grimm meets Crouching Tiger, Hidden Dragon. I had the pleasure of designing a few of their Edges and Hindrances, and also did the layout work for a couple of their One Sheets, so I'm pleased to see the Kickstarter has reached its funding goal. However if the appropriate stretch goals are reached, I'll also be writing a Blackwood adventure, and designing their Campaign Deck!

So make sure you check it out if you think it might be your sort of setting; if you wait until it hits DTRPG, the stretch goals may never get reached.

Wednesday, 24 May 2017

Swift d12: Thoughts on the Staggered condition

I've been thinking some more about streamlining the modifiers in Swift d12, trying to remove any that aren't strictly necessary, and one that really comes to mind is the Staggered condition. Characters frequently become Staggered in combat, giving them a -2 penalty to their rolls, so it's something that often has to be subtracted from ability checks. During play testing, it sometimes felt quite obtrusive.

However simply dropping the penalty would make the Staggered condition far less significant, noticeably impacting other parts of the game (such as stunts). So I started trying to think of alternatives, and here's a possible solution I'm toying with:

Staggered characters do not suffer any penalties to their ability checks, however they no longer recover automatically. Instead, the character remains Staggered until they spend an action to recover (Champions lose one action die, but can still perform a standard action with their remaining die).

Recovery is optional, so a character can choose to remain Staggered if they wish, however if they don't recover they will be more vulnerable to further attacks (because they'll be easier to wound). This should speed up most combat encounters, as the GM can simply leave cannonfodder foes Staggered (they'll go down faster, and won't suffer -2 to their attacks).

Players are more likely to choose to recover, but as PCs are Champions they'll still be able to take an action (albeit with a single action die), so it won't feel like "stun lock".